using System.Collections;
using System.Collections.Generic;
public class Buff4 : PlayerControllerBuffBase
{
    private float m_HealthRegenerationUp = 10f;
    public override string GetDescription()
    {
       return $"生命恢复提高{m_HealthRegenerationUp}点。";
    }
    public override void AfterBeAdded()
    {
        Owner.HealthRegeneration += m_HealthRegenerationUp;
    }
    public override void AfterBeRemoved()
    {
        Owner.HealthRegeneration -= m_HealthRegenerationUp;
    }
}